AI Insights · Timothy · July 2025
Top 5 Educational Games on Android in the US, Q2 2025
Explore the performance trends of the top 5 educational games on Android in the US during Q2 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the second quarter of 2025, the performance of educational games on the Android platform in the United States showcased varying trends. According to data from Sensor Tower, here's a detailed look at the top five apps in this category.
Lingokids - Play and Learn saw a noticeable fluctuation in weekly revenue, starting at approximately $28.8K and peaking mid-quarter at $29.9K. Downloads began at 24.4K, decreasing to around 15.8K by the end of June. Active users initially increased from 83.9K, reaching a high of 130.9K before settling at 101.3K.
ABCmouse – Kids Learning Games maintained a steady revenue stream, fluctuating between $21.2K and $24.1K. Downloads started at 29.1K, eventually decreasing to 19.1K. Active users were robust, with an initial count of 311.5K, peaking at 270.8K mid-quarter, and finishing at 251K.
Speech Blubs: Language Therapy experienced a gradual increase in revenue, reaching approximately $18.1K in late April. Downloads were relatively stable, ranging from 2.3K to 2.7K. Active users remained consistent, with minor fluctuations around 2.7K to 2.9K.
Learn to Read: Reading.com showed a significant rise in revenue towards the end of the quarter, reaching $20.5K. Downloads fluctuated significantly, with a notable increase to 8.2K before settling at 6.7K. Active users rose from 18.5K to a peak of 22.7K before concluding at 21.4K.
Kiddopia - Kids Learning Games had a steady increase in revenue, ending the quarter at $16.7K. Downloads saw an upward trend, peaking at 11K in early June. Active users initially dipped but recovered to 10.6K by the end of June.
These insights from Sensor Tower highlight the dynamic nature of the educational gaming market on Android in the US. For more detailed analytics, visit Sensor Tower's platform.